

The amount of time it floats in the air is 128*(lower four bits of subtype) frames. Every 1024 frames, it will slowly rise up for 128 frames, float in the air, then come back down 128 frames later. This object has been around since the Nick Arcade prototype. (Source: Sonic Retro) Unused Objects CPZ Hovering Platform You must also be playing as Sonic, as Tails cannot enter object placement mode. Trying to place an object in this death state will freeze the game, however.

In addition, if Sonic dies, he can be revived by entering placement mode, moving to a safe spot, and exiting.
#SONIC THE HEDGEHOG 2 GAME PRO#
Keep A held down until after the title card pops up.Īlternatively, it can be accessed with Pro Action Replay code FFFFFA:0001.įrom here, you have access to a variety of things: Choose any level, then hold A and press Start.In the level select's sound test, play sounds 01, 09, 09, 02, 01, 01, 02, 04 (Novembeing the date of the game's US release).When the menu appears, hold A and press Start to bring up the Level Select screen.Įnabling the game's debug mode requires the level select to be enabled. Press Start to return to the title screen.In the sound test, play sounds 19, 65, 09, 17 (Septembeing Yuji Naka's birthday).Like the first game, Sonic 2 has a well-known level select: A large number of interesting things were cut from the final version, such as the mysterious and ever-famous level, the Hidden Palace Zone. Sonic the Hedgehog 2 is the sequel to the first game, which introduces a playable Miles "Tails" Prower (unlike Sonic the Hedgehog 2 8-bit), the iconic Spin Dash, the idea of robot versions of Sonic, and an actual reward for collecting all six seven Chaos Emeralds, the golden-quilled Super Sonic.
